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Fallout new vegas mission mojave
Fallout new vegas mission mojave





fallout new vegas mission mojave fallout new vegas mission mojave fallout new vegas mission mojave

All automatic weapons now have toggleable semi-burst-auto modes due to JIP Selective-Fire and every damn weapon in the game, including uniques and melee weapons, are now fully moddable thanks to WMX. There's tons and tons of new gear and locations for you to fetch and explore and most of the balance is very much adjustable due to Project Nevada and the glorious Mod Configuration Menu. I've so far played up until Boulder City without any major hitches. It should be reasonably stable (and for when it isn't, there's a 20 slot automatic quicksave system in place ). Use FOMM to import the -Loadorder-.txt in the Data folder. Back up your Fallout_default.ini and toss it into the FNV main folder (might be different for steam, I wouldn't know). Lambs fantabolous FNV Modpack torrent 3.5GB. The loadscreens, posters and playing cards are now softcore porn, got tired at looking at the vanilla ones, these are all easy to remove by unchecking the esp's. Bashed Patch, 0.esp The unchecked stuff is still in, it's just been completely merged into the Bashed Patch. XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp More Perks for Old World Blues Update.esp DFB - Random Encounters - Update - MCM.esp Balanced Skill Perks - compat patch - Mission Mojave.esp Project Nevada - Cyberware Additions.esp Improved VATS and Autoaim fix (no VATS invincibility, no binoculars).esp







Fallout new vegas mission mojave